To End All Wars

To End All Wars

(In stock)

12.98€ 16.32€

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System Requirements
Minimum:

  • OS: Vista/7/8/10
  • Processor: Pentium 4 or higher
  • RAM: 2 GB
  • Graphics Card: 1024 MB video card
  • Disk Space: 3 GB

 
Tags:
Resource Management Grand Strategy World War I Historical Simulation Tactical Warfare

Features
Setting: The game spans all of Europe, from the Western coastline to the Volga River, covering the years 1914 to 1918. It also includes the Middle East and various off-map regions across the globe.
Game Map: Divided into over 3,000 regions, the map showcases a diverse array of terrains, climates, and levels of development.
Scenarios: Players can engage in one tutorial and two main scenarios that encompass the entirety of the war, featuring a historical start in August 1914 and an open start that allows players to choose their own strategies.
Historical Leaders: The game features over 1,600 historical leaders, each rated based on their abilities, and offers more than 900 unit types ranging from infantry and cavalry to artillery, aircraft, and battleships.
Production Management: Players control their nation’s military spending, economic strategies, research, and diplomacy through straightforward assets and production centers.
Regional Decision Cards: An innovative card system enables players to trigger significant events such as espionage, surprise attacks, critical trench warfare elements, and technological breakthroughs, influencing the campaign's direction.
Detailed Game Mechanics: The game includes intricate models for Weather, Attrition, Supply, Front Lines, and Fog of War.
Historical Events: Throughout the game, players encounter historical events that present crucial decision points, ranging from local uprisings to foreign interventions.
Battlefield Tactics: Players can make tactical decisions that may change the course of battle.
Sieges and Naval Warfare: The game thoroughly covers both sieges and naval engagements.
Technology Upgrades: Available technologies are upgraded over time through event triggers and the card system.
Chain of Command: Units can be structured into brigades, divisions, corps, and armies, with leaders assigned to command them.